Splinter Cell: Chaos Theory represented almost the very best of the graphical technology available at the time, and the team behind it would have been hard-pressed to have pushed it any further.
Development of the original Splinter Cell was "very difficult," which led to a completely different approach for Chaos Theory, according to its creative director. Speaking to Edge Magazine, Clint ...
Speaking with Edge magazine, Hocking didn’t sugarcoat it: “The development on the first game had been very, very difficult.” He added that many of the developers who moved onto Splinter Cell: Chaos ...
Chaos Theory is the best one. It has the bank mission, the Amon Tobin soundtrack, and a just-about-perfect mixture of stealth and aggression. But Pandora Tomorrow has that section on the train, and ...
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