Video games used to thrive on their iterative feedback loops: a short run, from which you’d learn new skills, then repeat to put those skills into practice and hopefully get a bit further. It’s a ...
October 27, 2025: We've changed the headline of this story to better reflect developer MotionTwin's quote. "We are still very, very proud of the project," artist and level designer Gwen Massé says of ...
Dead Cells developer Motion Twin has explained why it decided to move on to its co-op roguelite Windblown rather than follow up on its breakout hit. Speaking to PCGamesN, Motion Twin creative director ...
Chris Littlechild (He/Him) is an Editor and Writer Trainer from the United Kingdom. He has been gaming since receiving an original Game Boy and copies of Super Mario Land and Super Mario Land 2: Six ...
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