Microsoft has confirmed it has no plans to produce future versions of its XNA development software. Rumours began yesterday when an email leak surfaced, stating that both the framework and DirectX ...
XNA Studio represents a set of tools and technologies Microsoft is building to help streamline and optimise the game development process. "Developers need a better way to make games and manage the ...
Update: Microsoft has confirmed that it will not be producing further versions of XNA. Microsoft is phasing out its XNA development framework, according to an e-mail allegedly sent to a number of ...
So, as many of you have heard, Microsoft has killed off XNA and every game written in the framework is doomed. Except that isn’t the whole story. If you don’t know, XNA is a game development framework ...
Now that a number of testers have downloaded a leaked version of the Windows Phone 8 software development kit (SDK), one would think it would be clear whether and how Microsoft is going to allow ...
Welcome to Part 2 of this series on programming for the Oculus Rift Virtual Reality headset in the .NET Framework. Today I'll cover how to render a stereoscopic 3D scene using Mono Game, which is an ...
REDMOND, Wash. — Dec. 11, 2006 — Your World. Your Game. With today’s release of Microsoft® XNA™ Game Studio Express and the launch of the XNA Creators Club, this phrase has never been more true. Based ...
With Symbian and MeeGo casualties of the brave new world of Nokia's Window Phone future, developers will also have to get used to new tools. During 2010, Nokia spent a lot of time and money promoting ...
Microsoft has released the first public version of its XNA game development platform today at the Game Developers Conference 2006 in San Jose, California. The company has also made this "Microsoft XNA ...
For developers just starting in the industry, the task of choosing the best game engine can be daunting. Here, we'll try to address many of the issues concerning one of the most popular game engines, ...
SAN JOSE, Calif. — March 20, 2006 — In the face of escalating game development costs, expanding teams and ever more complex hardware technologies, Microsoft Corp. today delivered a pre-release version ...
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