Unity’s latest round of cuts has claimed one of gaming’s most recognisable faces, as Larry Hryb confirms his departure just ...
Nightdive Studios' perseverance finally got its System Shock remake over the line, but it wasn't without a lot of pressure ...
"Something that a lot of AAA studios mistakenly do, or certainly did in the past, is think that you can solve a problem by ...
MonoGame has been used to make all sorts of notable games, including Celeste and Bastion.
The RPG-focused Assassin’s Creed games are much harder than their action counterparts, especially on higher difficulty settings. Assassin’s Creed Origins is the most difficult, though Assassin’s Creed ...
Former Assassin's Creed creative director for Revelations and Unity, Alexandre Amancio, believes that AAA studios have been ...
To keep you up to date with the latest movers and shakers in the mobile games industry, we've put together a regular roundup ...
Larian would have liked to release Baldur's Gate 3 on Nintendo Switch 2, but the decision was not up to the studio.
The spread of generative AI has become background radiation, pitting players against studios and leaving its role uncertain.
PCMag UK on MSN
Can the Zeus GPU Really Outshine Nvidia's RTX 5090?
At CES, Bolt Graphics makes grandiose claims about its long-awaited GPU. If sounds too good to be true, but with the major ...
This week I've been: Defending Hades 2's honour in the Game of the Year awards, failing. Last week I was: Appreciating player housing in MMORPGs. So—the Steam replay for 2025 debuted recently, giving ...
Creative Bloq on MSN
Why Big Hops’ developer rejected retro level design despite GameCube-era inspiration
"This is where we took inspiration from a lot of older games like Wind Waker, Kingdom Hearts, and Skyward Sword was a big ...
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