OctopusEffects, #Blender Change the material using the Shader Editor. Creating transition regions using Geometry Nodes. Step ...
Independent Blender developer Eric Charles has released EC Wood Grain, a Geometry Nodes setup that procedurally generates ...
Video preview of how it works: https://x.com/bandinopla/status/1910107425589330196 remember it is in alpha state, errors might occur, check the console and report if ...
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