The “4% rule” isn’t one rule — fixed percentage, fixed dollar, and inflation-adjusted withdrawals behave very differently in ...
EA’s shareholders are clearly keen on a buy-out, no matter where the money comes from. The sale, that would see the 43-year-old company become majority owned by the Saudi Arabia Public Investment Fund ...
Flash forward to the 2030s or 2040s, and some industry analysts believe we may be watching the FIFA World Cup or F1’s Las Vegas Grand Prix on a broadcast produced and distributed by EA Sports. Yes, ...
EA Sports F1 is breaking its annual-release streak. There will be no standalone F1 26; instead, Codemasters and EA are treating F1 25 as the base for a full 2026 season upgrade. That 2026 drop is ...
Jake brings two decades of experience with him, having covered major industry events, breaking news, one-on-one interviews, and more. When he's not playing World of Warcraft, he's usually on the hunt ...
EA's ability to attract, retain, and motivate developers may be negatively affected by the pending sale, the company acknowledges. In a new regulatory filing, Electronic Arts outlined a number of the ...
New messaging from EA offers some insight into the company's communicated approach to AI, at a time when it's reportedly pushing 15,000 employees to use the technology in their workflow. An updated EA ...
Content creators specializing in The Sims 4 content are leaving EA's Creator Network in protest after EA confirmed it is to be acquired by an investor group composed of Saudi Arabia's Public ...
The video game industry is hellbent on harnessing the power of generative AI to boost productivity and dream up virtual worlds — while also cutting costs, of course. According to a recent Google Cloud ...
On September 29, 2025, EA announced it would go private — which means it won’t be available for public trading on the stock market — in a $55 billion leveraged buyout (LBO), with Saudi Arabia’s Public ...
TL;DR: Electronic Arts partners with Stability AI to co-develop advanced AI tools that enhance game content creation, focusing on artist-driven workflows for Physically Based Rendering (PBR) materials ...
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