Computer graphics are powered by graphics APIs (e.g., OpenGL, Direct3D) and their associated shader compilers, which render high-quality images by compiling and optimizing user-written high-level ...
The upcoming features were published on the Terraria wiki, and outline what to expect from 1.4.5 when it comes out. Here's ...
After many delays over the last few years, Terraria's next major update finally has a concrete release date, and it's right ...
Note: This is not complete. There are some edge cases to work out and some rendering features are still missing or not working properly. Base (+alpha): Basic look of the shader, mostly used for the ...
This project contains a few shaders made using Godot. The intention is to use these shaders as a learning tool, so it (hopefully) covers the extent of Godot's shader capabilities, or will do in the ...